Fintech app design

Turning a crypto wallet into a card people sign up for

Click-through of the final Solayer Pay prototype: activating a card, the card home, referrals and account

Too few people signed up, and too little was spent. I redesigned Solayer Pay from a wallet with a card attached into a card-first app, raising the sign-up rate by 38% and spending volume by 25%.

Role
Founding product designer
Platform
iOS & Android
Scope
0 → 1, five rounds
The problem · Round 1

People downloaded a wallet. They didn’t sign up for one.

Version 1 asked for commitment before showing any value. The card, the one reason a non-trader would join, was a tab away.

1
No reason to join

The first screen never answered “why sign up?”

2
Commitment before reward

Country check, $20 fee, KYC and a deposit came before the card.

3
Nothing to come back for

No reason to spend today, or to tell a friend.

What we heard

Add a user quote on why they didn’t sign up.

Baseline

Add the starting sign-up rate.

Reframe

Nobody signs up for a wallet. They sign up for what their money can do.

1
Lead with the outcome

Show the card before asking for anything.

2
Earn trust before asking

KYC and money only once people want the card.

3
Build the loop in

Spending and inviting should reward each other.

The sign-up funnel

Five rounds. Each one fixed a step in the funnel.

1Discover
Round 2
Referrals

You and a friend each earn 12.5% of the top-up fee.

2Sign up
Round 3
Card first

The wallet tab is gone. The card is the app.

3Get the card
Round 4
No dead ends

Clear states for country, payment and KYC.

4First spend
Round 4
No fee shock

An info icon explains the $0.30 fee.

5Invite
Round 5
The loop

A gift on the card home: invite and claim in one tap.

Round 2 · Give people a reason to join

A warmer first impression, the same wallet underneath.

Rewards on the welcome screen, passkeys, a card banner, and our first referral program. Better screens, same structure.

New in 2.0 · Referrals
Invite a friend, and you both earn 12.5%.

A reason to download, and a reason to top up: the reward grows with what the friend adds.

Decision

Keep the wallet; improve the way in and add referrals.

Trade-off

Fast to ship, but the card stayed an upsell behind a fee and KYC.

Why the next round

Polish couldn’t move the card out from behind the wallet. Next: change the structure.

Round 3 · Put the value on the first screen

We cut the wallet tab and made the card the app.

The turning point, and a hard call for a crypto company. Two tabs, Home and Account, and sign-up leads straight to the card.

Decision

Remove the wallet tab; Home is the card.

Trade-off

Crypto-native users lost a home for send and receive.

Why the next round

The happy path was short, but country, payment and KYC failures still dead-ended.

Round 4 · Remove the reasons to quit

No dead ends, and no fee shock.

Every failure state got a clear next step. And instead of a bare fee line, an info icon explains small-purchase fees in plain words.

Decision

Design every failure state; explain the fee with progressive disclosure.

Trade-off

The fee is one tap away, so the icon sits beside the amount and the modal states it exactly.

Why the next round

Referrals from round 2 still sat in a corner. The final round made them a loop.

Round 5 · Make every user bring the next

A card worth signing up for.

Card first, no dead ends, and a gift on the home screen that turns spenders into the acquisition channel.

1
Value before sign-up

Solves “no reason to join.”

2
Spend in the first session

Solves “commitment before reward.”

3
Spending pays for growth

Solves “nothing to come back for.”

Trade-off

Sharing 12.5% of the fee costs revenue per referral, in exchange for growth from people who already spend.

What we heard

Add a user quote and a test result from the final prototype.

Outcome

More people signing up, and spending more

The path to a first purchase
Version 1
Sign upWallet homeCard tabFee + KYCDepositSpend
The card at step 3
Final
See the cardSign upActivate + KYCDepositSpend
The card at step 1
+38%
Sign-up rate

More downloads became accounts once the card led the app.

+25%
Spending volume

More spent on the card after the redesign.

3 → 2
Tabs

The card became the product.

What I’d tell my past self

Structure beats polish

Round 2 polished screens. Round 3 moved one tab and changed the product.

Design the unhappy paths early

Failures decide whether a sign-up becomes a customer.

Prototype the moments that sell

Activation and the gift had to feel rewarding, so I built them in code.